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World of Warcraft Gold Guides

Game Guide > Introduction | Getting Started | Character | Items | The World | Transportation | Player Interaction | Player vs Player | FAQ | About Game Guide

Introduction ---- World of Warcraft is an online role-playing experience set in the award-winning Warcraft universe.

Level Requirements / (min 10)
Many items have level requirements. You cannot use them until your character has reached that level. Place your cursor over the item to check the level requirement. "(min 10)" is the minimum level that you have to be to use the item. So you would have to be character level 10 or higher to use this item.

Items are listed in red when your character cannot use them.

Item Quality Colors (from least powerful to most powerful)

Poor Quality*
Common Quality
Uncommon Quality
Rare Quality
Artifact (None active yet)
*Poor Quality Items should be sold to the vendor. Players do not want these items. An exception to this is that some gray items are wanted by the Darkmoon Faire.

Item Type Rarity
This section explains when you will come across items for certain slots on your character.

At level 1: Chest, Shirt, Hands, Legs, Feet, Waist, Wrist
At higher levels (not revealed), listed in the order at which you will find them: Shoulder/Finger, Head/Neck, Trinket.

Item Bound Types

Not Bound - Items can be equipped, removed, or traded at any time and in any order.
Bind on Equip - You can trade this item if you haven't equipped it. Once you equip it, you can no longer trade it with other players.
Bind on Use - Once you have used this item, you can no longer trade it.
Bind on Acquire - Once you pick up the item, you will no longer be able to trade it with other players. Be very careful not to loot this item if you're not supposed to have it permanently.
Quest Items - Quest Items are bound to your character. You cannot trade them.
Item durability is an important aspect of World of Warcraft that works to stabilize the economy, decrease inflation specifically in the high end game, and in general keep prices of player sold items lower than normally would occur without such a feature. Durability should also add additional depth to the game since players will have more variety in their items and more abilities will be added over time to interact with durability. Item durability is different from item decay in that players will never lose items through item durability. On death, all equipped items will lose 10% durability.

    Durability key points
  • All armor and weapons have durability, but not trinkets, cloaks, shirts, guild tabards, necklaces and rings.
  • Items remain at full effectiveness until they have no durability. Their power does not degrade.
  • Items cannot permanently break.
  • All armor/weapon vendors can repair durability in exchange for cash.
  • When an item reaches zero durability, it no longer gives the player any benefit; it acts as though it does not exist until repaired.
  • Professions cannot repair durability, but we will discuss ways for the professions to interact with them in the future.
Set Items
There are Set Items where wearing more pieces of an item set will convey more bonuses to your character.

Armor Swapping
Armor can't be swapped out (changed) while in combat. Other equipment such as weapons and accessories can be swapped out.

Linking Item Stats to Chat Text
You can create a link to your item in chat text, which is useful for showing it to people for trading purposes or just to share information about your item. Hold down "Shift" and left-click on the item while having your chat text typing box open. This will insert a link to that item. Whenever you see [itemname], you can click on that text to see the stats of the item. Trade channels are the only general chat channels that allow item links. You can also link to items in the auction house to show items for sale to your friends =].

Some items are stackable. They will stack/combine automatically when you drag them over to your backpack. You can break up a stack of items by holding "Shift" and then left-clicking on the item. This will bring up a number box, which you can use to indicate how many items you want to take out of the stack.

"Made By <Playername>"
This is an item that was created using a trade skill. The name on the item is the name of the person that created the item.

+Damage vs. +Mana
Using Fireball as an example, you can cast more fireballs with the INT item, but the damage you do is greater with the DMG item. Overall you deal slightly less damage on a full mana bar but at an increased DPS using the DMG item.

+Chance Hit
Items which provide +hit chance counteracts the increased miss chance penalty of dual-wielding.

Instant Melee Attacks
The attack power bonus is multiplied by a fixed number pulled from the following table:

  • Two-handed weapons: 3.3
  • Daggers: 1.7
  • All other one-handed weapons: 2.4
Many Epic (purple) quality items are more powerful than slower Superior (blue) weapons. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons. Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower.

Cloaks & Helms
There are options that let you not display your helm and/or cloak on your character. These options will allow a player to wear a cloak or helm, but not have it show up in the game world. The check boxes to control this functionality are in the Options menu under "Interface Options." If you select to disable the display of these items other players will not see them as well.

Dressing Room
You can check out what items will look like on your character before you get them. Learn more here.

Additional Information

  • You can turn in Thorium Shells (bullets) in exchange for Thorium Headed Arrows. Both Orgrimmar and Ironforge have a turn-in NPC.
  • Elixirs will not stack with player spells that improve the same attribute.
  • Shields have blocking values. Blocked attacks avoid an amount of damage based on your shield and your character's Strength.
  • Wand use can be interrupted when the user takes damage. Wands can be used by all classes that possess the Wand Proficiency; fire, frost and shadow skills are not necessary. Wand damage is reduced by resistance in the appropriate school. Wand use is not prevented when silenced. It is prevented in all the same situations melee is prevented.
  • Quest Items: Quest rewards are labeled as Bind on Acquire. Quest rewards can still be equipped or sold to a merchant, but you can't sell or give them to other players. This has been implemented to deter these items from flooding the game economy which was an issue prior to this rule.
  • Quivers and ammo pouches will increase attack speed when using a gun or bow.
  • Items with procs are using time-based procs. Their proc frequencies are entered as the number of desired procs per minute, and their actual per-swing proc chances are calculated from that using the weapon's speed.
  • All cloaks can be worn by all classes.
  • Items that increase percentages to block, dodge, crit, parry, and hit chance now stack.
  • Wands - The Shoot Wand ability is a toggle. While active, it will continue attacking with the equipped wand until cancelled (e.g. moving).
  • You can only have one Flask affecting you at a time. The Effects of Flasks will now persist through death.
  • There are items in the game that have a duration on them that is measured in real time. For instance, there are fish that have a four-hour duration; they only last four hours regardless of whether or not the character is logged in.
  • Proficiency Bonuses: Some sets of equippable items will give bonus effects to the player only if they have a specific skill, such as Leatherworking.

Common Questions

Where do I find rings, necklaces, trinkets, shoulders, and hats?
These items are more commonly available at higher levels, for more powerful characters.

To what items can I apply armor patches?
Chest (body armor), feet (boots), hands (gloves), legs (pants).

How do item drops work?
Monsters randomly drop items from a loot table (grab bag of possible items). Some monsters always drop an item, such as powerful, rare, and uniquely named monsters.

Where can I get armor patches?
Leatherworkers can make them. You can get them elsewhere as well, such as a quest reward.

How can I see what items I can use?
Hit "C" for your character screen. Then, click on the "Skills" tab. Scroll down to "Proficiencies" which will list what types of items you can use.

What items don't display on my character?
Trinkets and rings do not display on your character.

Do items have weight? Can I be encumbered?
Items do not have weight. You can carry as many items as you have room for without any negative effect on your character.

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